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could be good if it had save points or soemthing like that. didnt exactly like the fact that you had to damage boost through the most of the first part

Thank you for your feedback. Should I get back to this and realize it as a full project, definietly it would require a checkpoint system. Though I also thought about having a normal and a hard mode. Normal mode with checkpoints, hard mode without any of that. In the old days I played a lot on my c64, most of that had no checkpoints nor saves. But definietly it has to be a fair challange at that too. :)

Really nice platformer with great pixel art! It is featured on my Week's Top 5!

Check my video!

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Hello,
Thank you for that! Have you managed to beat the boss too? :)

I subscribed to your channel. :)

Thanks for subscribing to my YouTube Channel! Yes, I beat the boss after making the video! :)

This is a good Metroidvania. I liked the look inspired by the Amiga, in addition to the use of the shield for various skills. The game has great potential, I can't wait to play the full version. Congratulations.

Hello,
Thank you for playing, and your kind words! I can see from this playthrough too, how should I improve in a possible later version.

I would like to ask you, how many runs did it take to get to the boss level? :)

I subscribed to your channel, thanks again!

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it took me five or six tries to get to the boss, and twice to get to beat him. As for my channel, thanks for subscribing.

Hiiii, I've made a video about the game and wanted to share some feedback, hopefully it helps you with the development :D

-The main concept for the game is interesting and I like the metroidvania vibes on it :D

-Visually the game looks awesome :D

-The gameplay mechanics are really well thought and implemented with the level design.

-The game has some small skpikes on the difficulty, but other than that the game is actually pretty well balanced.

-The boss fight ir really interesting as it takes the platforming elements on the game and turns them into a easy but at the same time challenging puzzle.

-I think I've found an strange glitch/bug while trying to get into the boss fight.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hello there!
I am so glad and honored that you played this small demo through. Also thank you for your kind feedback, you're a gentleman and a schoolar. :)
Unfortunately at least for now, this project is on a hold, but I also think that it has enough pontential to push forward with. The difficulty spike is true, so I even have to nerf the second level more (it was harder), or just move it to 3rd or 4th.

The glitch was found and fixed, and I updated that a couple of hours later. It was a dumb bug, I have a non visible switch so when the player walks into the boss' room, that door closes. Switches are also activated by projectiles, so when the big door opens, the two gargoyle's fireballs go through the level (they destroyed only if the player isn't in the same room as the projectile's starting room). The lower one activated the door so that's why it was closed. :D Then the failsafe kicked in which I implemented for an earlier bug, and that seems to glitch out the player for some reason... I also see I managed to left the boss's sweetspot visible. :D

May I ask how many runs did you make until you get to the boss? Or it was in one try? You took the platforming challenges very well! Your feedback is super appreciated, I am truly grateful.

Thank you again, I liked your video and subscribed. :) I will check your videos and playlists.

Hiiii, happy to here you were able to solve those bugs :D
It took me 3 runs to do it, I'll suggest that adding a checkpoint on the second zone right at the begining could help to compensate the difficulty spike

Maybe you could repost the game on a kickstarter format, it has a lot of potential and hopefully people would be glad to support your work after playing the demo :D

Thanks for subscribing ^^